The New Document sheet's presets set up the canvas—and, for classic systems, the matching palette and pixel shape—in one click.
Square, square-pixel canvases at the common sprite sizes: 8×8, 16×16, 32×32, and 64×64.
| Preset | Canvas | Paired palette | Pixel aspect |
|---|---|---|---|
| Apple IIc | 280×192 | — | Tall (6:7) |
| Atari ST | 320×200 | Atari ST | Narrow (5:6) |
| DOS | 320×240 | EGA | Square |
| Electronika BK | 256×256 | — | Wide |
| Famicom | 256×240 | NES | Wide (8:7) |
| Game Boy Advance | 240×160 | — | Square |
| Game Boy Color | 160×144 | GB Studio | Square |
| Macintosh | 512×342 | Macintosh Mono | Square |
| Mega Drive | 320×224 | — | Narrow (14:15) |
| Super Famicom | 256×224 | — | Wide (8:7) |
Systems marked—are full-RGB machines with no single fixed palette; they keep your current palette. Non-square pixel aspects reproduce how the artwork appeared on a 4:3 display, and can be changed later with Canvas > Pixel Aspect Ratio.